Catégories
Level Design

CoD4 : SDK dispo

Hop, sans prévenir, le voilà (600Mo)

Je compte sur vous pour me faire rêver.

EDIT: Un Wiki pour vous faciliter la tâche.

Finalement, si les développeurs se pompent mutuellement leurs bonnes idées, ça peut relancer le modmaking, qui est bien terne en ce moment ma foi.

Catégories
Level Design

Quake Wars : SDK 1.4 + Sources MegaTextures

Ca vient tout juste d’arriver sur #splashdamage, quakenet.

Disponible sur le tracker d’idsoftware : zerowing.idsoftware.com:6969

Quake Wars SDK 1.4 (158Mo)
MegaTexture Media (481Mo)

SDK Launcher
Added useful URLs to the main page of the SDK Launcher
Added advanced MegaTexture tutorial map and media
General
Avoid warning prints by creating profiles using all lowercase names
editWorld
Fixed grids not updating in all 2D views
Fixed values in the terrain and property editors sometimes not updating
Fixed crash when selecting grids of 64 or greater
Fixed middle clicking on a tab not switching to it before closing it
Fixed some map props not having collision.
Fixed crash in terrain editor when switching image types.
Fixed browsing to an invalid TGA disrupting the UI.
Fixed « View Material File » option not loading files not in fs_basepath.
Added a soft warning and an error when textures repeat too many times on a face.
Enhanced the Compile Warnings window to allow easy tracking of some compile errors.
megaGen
Changed detail textures/masks to output to megatextures/
Changed detail textures/masks to have the proper final name
renderLight
Fixed « renderLight » path warning