(Amis visiteurs francophones, retrouvez cet article en français ici)

Even though Call of Duty Modern Warfare 2 has many flaws, many agree its multiplayer maps are among the greatest ever made. (Okay, maybe not Estate). Today, we’re gonna look into how Favela was made, and specifically what has been made to balance the map. A little disclaimer here: I’m gonna use some reverse engineering on how I think the map was made and what were the design decisions behind it. So it won’t probably be very accurate in front of the real process Infinity Ward did on this map, but anyway, the exercise is still relevant and above all, quite fun. We will se later the map topology carries a lot of history, and it’s quite do-able to see what has been changed iteration through iteration. So let’s go down there One Forty-One!