(Amis visiteurs francophones, retrouvez cet article en français ici)

It’s been a while since the first installment in the Deconstructing Favela series was published. The article has been hugely popular with more than 6,600 unique visits to date, and I’m glad it did well. Lots of events happened between these two articles. A day after publishing I received positive feedbacks from the original designer of Favela, and he was kind enough to start digging through his files to see if he could find some never before seen work in progress of the level. Unfortunately, 3 days later, Vince Zampella and Jason West were fired by Activision. You all know what ensued, and this designer was one of the many to join the newly found Respawn Entertainment. I guess at this point we won’t ever be able to see what the early works of Favela looked like. But anyway, what is started must be finished, so here’s Deconstructing Favela Part II!
In this second and last part, we’ll look into the process of balancing the A & C flags as well as the bomb sites for Demolition, Sabotage and S&D game modes.