Tiré de l’interview de John Carmack par Game Within postée l’autre jour sur NF:
Q14: Do you think that the MegaTexture technology will be accessible to mod teams? I’m making the connection there in terms of thinking of some of the smaller teams out there.
Answer: It doesn’t help them. In general, all the technology progress has been essentially reducing the ability of a mod team to do something significant and competitive. We’ve certainly seen this over the last 10 years, where, in the early days of somebody messing with DOOM or QUAKE, you could take essentially a pure concept idea, put it in, and see how the game play evolved there. But doing a mod now, if you’re making new models, new animation, you essentially need to be a game studio doing something for free to do something that’s going to be the significant equivalent. And almost nobody even considers doing a total conversion anymore. Anything like this that allows more media effort to be spent, probably does not help the mods.
Les TC vont disparaître lentement et sûrement, à mesure que les graphs seront poussés vers le haut, et même si les outils deviennent de plus en plus performants, le fossé s’agrandira encore et encore.
STAI MIEU AVANT LOLE §